Version 9.4.0 Tested on OGame 13.1.0-beta1319 languagesFree to start Updated on November 2, 2026

OGame bot

Expeditions, attacks, transports and fleetsave while you are away, with Telegram alerts

On OGame the wasted time is all in the waiting: an expedition slot that frees up at three in the morning, a spy report to read, resources to move before an attack. oBot sits in the game tab and does those things when they come up: it sends expeditions with the right fleet, finds the inactive players worth hitting and attacks them, moves resources where they are needed, saves your fleet and keeps the build queue going. It works on OGame 13, on every server, and every incoming attack reaches you on Telegram.

User manual

Features

What the bot does

Each feature has its own tab in the panel, with a line of explanation under every option and a preset ready to go.

oBot OGame: Anomalies (Project Orion)
New

Anomalies (Project Orion)

On Project Orion servers it produces lithium, activates the anomalies and collects the rewards.

Read in the manual
oBot OGame: Expeditions

Expeditions

Sends expeditions as soon as a slot frees up, with the right fleet: resources and ships even while you sleep.

Read in the manual
oBot OGame: Attacks

Attacks

Finds inactive players, spies on them and attacks the profitable ones: steady loot without hours spent in the galaxy.

Read in the manual
oBot OGame: Transports

Transports

Moves your planets’ resources where they are needed, with the right cargo ships: no more manual transports.

Read in the manual
oBot OGame: Autofleet

Autofleet

Saves your fleet before an attack and brings it back: your ships are never left exposed.

Read in the manual
oBot OGame: Telegram

Telegram

Alerts for attacks, espionage and missiles on your phone, and commands to the bot from Telegram.

Read in the manual

And also

The bot’s other features, each with its own page in the manual.

  • Activityrandom refreshes to look present and a sound alarm on attacks
  • Automatic loginlogs back into the universe when the session expires
  • Build queuebuildings, research, ships and defences started one after another as soon as resources allow
  • Interfacequick actions and additions to the galaxy and messages
  • Chartsattack and expedition earnings by day, month and hour

Updated on November 2, 2026

What’s new

Every version with its date. Updates arrive through Tampermonkey; here you see what changed.

v9.4.0
  • New New Empire module (card in Account and bot): it tells you what is worth building to grow the account with the next 30 steps sorted by payback time (mines, energy, Plasma, lifeform buildings and research, astrophysics for new colonies), worked out from the real production on the Empire page. Your rules: solar plants up to a level and then satellites or fusion, minimums and limits per building, excluded planets, locked items. With «Queue it for me» (premium) the bot queues the plan when a lane is free; off, the plan is advice and you queue the steps with one click.
  • New New “Human” card in the panel: in one place the choices that make the bot play more like a person. Human pace before Send, queue starts not to the exact second, destination check before every fleet sent without opening the Fleet page, daily rest hours (no automatic actions; fleet protection, fleetsave and alarms stay active) and a maximum of espionage probes per hour.
  • New Attacks: new option “Delete reports of planets with fleet or defences”. On, it works as before; off, those reports stay in Messages (the planets are still never attacked).
  • New Premium offers: when a discount is running for your account (events, end of trial, renewal), a small box appears at the bottom right with the percentage, a countdown and a button to get it; close it with the × and it comes back the next day while the offer lasts.
  • Improved Auto Fleet: fleet protection from attacks and the night fleetsave are turned off in this version, we are still testing them. The choices for when an attack comes (missions paused, anti-ballistic missiles) stay.
  • Improved Log always on for every account: the bot's actions always end up on the Log page, so Support can see what happened when you write to us. The option to turn it off is gone.
  • Improved Support: when we answer one of your requests the red number on the oBot button appears right away, without waiting up to 10 minutes; the bot tells the server it is active once an hour instead of every 10 minutes (presence now follows the always-open connection).
  • Improved Add to queue: besides the costs, the building panel now also shows the construction time and the energy required for the level that the next click would add to the queue.
  • Improved Fewer requests to OGame: the build queue calculates when an item can be paid and when the running job ends, and starts at that time even if the page reloads every 5-10 minutes; after each start it no longer reads the Empire page five times. Colony supply and the rebuilding of probes and cargo ships decide from the Empire data and no longer download the pages of every planet.
  • Improved Fewer requests to OGame in missions too: espionage skips systems without inactive players (list from the OGame public API, once a day), debris recycling reads reports and debris without opening the Messages and Galaxy pages, fleet protection checks events every 2-3 minutes when the attack is far away or the fleet is already safe.
  • Improved Attacks: after each attack the bot moves to the next target without reloading the Messages page, as long as there are free slots. A good target found on its own is attacked right away instead of waiting.
  • Improved Attacks: if OGame refuses an attack from a planet (for example because the deuterium ran out), the bot tries again from another planet with cargo ships and drops the target only if that one is refused too. The planet without fuel is avoided for 30 minutes.
  • Improved Bot panel: directives, Trader Import/Export and Lifeform discoveries are compact rows with an icon, status and switch; the explanation opens with the “i”.
  • Improved Fewer requests to OGame: after starting a Lifeform building the bot reads the planet's Overview once to know when it ends, instead of checking the Empire again at fixed intervals.
  • Improved Multi attack: a rich target is attacked several times with the same report, as long as the remaining loot (half at each attack) is above the set minimum and without exceeding 5 attacks in 24 hours on the same planet. Before, a new report was needed after the first attack.
  • Improved Support: a request we are already looking at shows as «In progress»; after our answer it closes by itself after 48 hours without a reply from you, and a closed request reopens when you write in it.
  • Improved Free premium: the Transfer your premium box shows your server's group and which servers you can transfer to, with a link to the manual. Premium can only be transferred between servers of the same group.
  • Improved Bot panel reorganised: every option sits in the card of its job. The build queue and its helpers (auto-build, colony supply, storage and power plant first) are in the Empire card; «Disable missions during an attack» and anti-ballistic missiles in Auto Fleet; message reading in Activity; espionage research in the queue in Attacks. The choices you already saved stay as they are.
  • Improved Human, rest hours: you choose the start hour and the end hour (12 hours at most) instead of the length.
  • Fixed Multiple attacks: a rich target again gets several waves in the same round as long as the remaining loot (half at each attack) is above your threshold. Before, every target with an attack in flight was discarded and its report deleted, and the loot was divided with a single counter for all targets: the fleets always went to different targets.
  • Fixed No more «Page not found (page=productionboxshipyard)» popup: OGame opened it when it reloaded the shipyard box with an old address, right after the bot ordered ships on another planet.
  • Fixed Queue: ships, defences and solar satellites at the top of a planet's queue, or alone in it, now start. Before, they waited for a visit to the planet that no longer happens with the queue run from the Empire page, and solar satellites never started because the bot did not know their cost.
  • Fixed Vacation mode: the bot paused itself and stayed paused even after the vacation ended, as long as the tab stayed open, without saying so in the log. Now the pause ends by itself as soon as the vacation ends, and both start and end are written to the log.
  • Fixed Servers on OGame 13.0.2: with the bot running, every page refresh showed the notice “Page not found (…page=productionboxlfbuilding)”. It is an old address that OGame 13.0.2 uses to refresh the lifeform buildings box, and the bot's queue kept triggering it: that request is no longer sent and the notice is gone. The box updates on the next page load.
  • Fixed Attacks: after an espionage round with many reports the bot re-read the Messages page every half minute, for tens of minutes, without ever reaching the attack (also with the “Attack now” button), and spied the same target again once for each of its reports. Now reports are re-read at most three times before attacking and each target is spied again only once.
  • Fixed Attacks: after an espionage round, when there were fewer good targets than the attack fleets set, the bot reported “no target” and stopped for 15 minutes without attacking. Now it attacks the good targets it found right away.
  • Fixed Bot panel: when clicking a field, the value selected or suggested by the browser became light on light and could not be read. Now it stays readable.
  • Fixed Automatic attacks: with the build queue on they could stay idle until the next page reload, even an hour. Now they start again on their own as soon as they can.
  • Fixed Bot status bar: on narrow screens it covered the OGLight statistics at the bottom of the left column.
  • Fixed Espionage with a long flight (more than 3 minutes, adjustable in the Activity advanced settings): it can be a disguised attack. Now it stays an attack until arrival, also for fleet protection, which saves the fleet as for an attack.
  • Fixed Game confirmation windows: the bot only confirms those opened by its own action (a construction, a fleet sent). A window opened by you, for example complete or halve with Dark Matter or cancel an upgrade, is no longer confirmed by the bot.
  • Fixed If your premium was transferred from another account that paid, you no longer get the end-of-trial notice.
  • Fixed Queue: a research lab at the top of the buildings now really starts. OGame does not upgrade it while research is running and the bot started the next research right away, so the lab never moved; now new research waits for it (when resources are enough).
  • Fixed Queue: the entry for the next level no longer shows as «in progress» while the previous level is being built.
  • Fixed Queue: ships and defences in the queue start again. With the queue run from the Empire the planet was no longer visited and units waited with the shipyard idle; now they are ordered with the same request, as many as resources allow.
  • Fixed Empire: lifeform items showed a shortened name («High-Performance Extr...»); now the bot reads the full name from the game.
  • New Attacks, espionage settings: new «Adaptive probes» option. On (as before) the bot learns how many probes each target needs; off it always sends exactly the number of probes per espionage chosen in the OGame options and does not spy again reports without fleet or defences.
  • Fixed Errors sent to the panel: OGame's «Not enough cargo space» from a spy towards a galaxy that is too far no longer arrives as an error; the bot already handled it (it skips that galaxy).
  • Fixed Attacks: the bot no longer tries to spy one of your own planets or moons (old reports, new colonies, optimised attack list): OGame refused it with «You cannot spy on your own planet».
v9.3.19
  • Improved Real-time connection protected: the bot presents itself to the command server with a signed ticket the server issues from the token (valid 24 hours, renewed automatically). This way a user's Telegram and Premium commands do not reach someone who only knows their player number.
  • Improved Telegram: commands arrive through the always-open connection to websocket.obot.it, without the 10-second check any more, and work only with premium active (trial included).
  • Improved Build queue: after «Add to queue» the cost box moves to the next level and shows what adding another one would cost; reopening a building already in the queue shows the level and cost of the next one to queue (for lifeforms it is an estimate, marked with ≈).
  • Improved Orion anomalies (OGame 13.1): the bot reads the lithium storage limit and does not start resource conversions when it is full (before it would have wasted them); the lithium estimate no longer goes over the limit.
  • Fixed Lifeforms: the population required by the School and High School uses the official thresholds published by OGame (20 and 100 million, 1.1 growth per level) instead of an estimate. The bot reads the lifeform factors from the server data and, if they are missing, keeps the previous values
  • Fixed Attacks: the flight time and deuterium use estimated from reports came out empty (time not computable, use 0), because OGame no longer publishes a single fleet speed but three (peaceful, war, holding). The bot now uses the war speed, which on Orion universes can differ from the others.
  • Fixed Vacation mode: the bot paused itself and stayed paused even after the vacation ended, as long as the tab stayed open, without saying so in the log. Now the pause ends by itself as soon as the vacation ends, and both start and end are written to the log.
  • Fixed Servers on OGame 13.0.2: with the bot running, every page refresh showed the notice “Page not found (…page=productionboxlfbuilding)”. It is an old address that OGame 13.0.2 uses to refresh the lifeform buildings box, and the bot's queue kept triggering it: that request is no longer sent and the notice is gone. The box updates on the next page load.
  • Fixed Attacks: after an espionage round with many reports the bot re-read the Messages page every half minute, for tens of minutes, without ever reaching the attack (also with the “Attack now” button), and spied the same target again once for each of its reports. Now reports are re-read at most three times before attacking and each target is spied again only once.
  • Fixed Attacks: after an espionage round, when there were fewer good targets than the attack fleets set, the bot reported “no target” and stopped for 15 minutes without attacking. Now it attacks the good targets it found right away.
  • Fixed Bot panel: when clicking a field, the value selected or suggested by the browser became light on light and could not be read. Now it stays readable.
v9.3.18
  • New First start: a welcome window opens by itself with the four play styles (the one recommended for your account is highlighted): one click and the bot sets up expeditions, attacks and activity and starts, with the previous setup saved as a backup. The same window offers the Telegram link (copy the token, open the bot). Accounts that already have a setup don't see it.
  • New Premium trial: in the last 24 hours of the trial a notice inside the bot (once a day) says how long is left and what stops without Premium, with a button to see Premium; when the trial is over, a notice only once.
  • New Nuovo profilo spedizioni «Flotta»: scorta con Reaper e Distruttore (se ci sono sul pianeta), per trovare navi più grandi e reggere pirati e alieni.
  • New Spy report details: the loot row you attacked with (click on the number of ships, then Send) stays highlighted with the departure time and the report row gets a red mark on the left, so you know you can send the ones below. Ship labels and numbers always stay in their columns, even with long numbers.
  • New Telegram: commands reach the bot right away instead of up to 10 seconds later (30 with the tab in the background). The game tab stays connected to websocket.obot.it, which delivers the command as soon as you send it; if the connection drops the bot reconnects by itself and receives the command still waiting, and a command never runs twice.
  • Improved Pacchetti della coda: il pulsante è una linguetta come «Impostazioni risorse» e apre un pannello a schede sotto l'intestazione, con un'icona per ogni pacchetto. Confermato il pacchetto, le voci vanno in coda subito, senza ricaricare la pagina.
  • Improved Configurazione rapida di Spedizioni e Attacchi a riquadri, come la configurazione guidata, con il profilo consigliato evidenziato.
  • Improved Le statistiche delle spedizioni stanno in una scheda della finestra Grafici; il pulsante del pannello Spedizioni la apre lì.
  • Improved The «Multi attack» option is no longer shown: it never attacked the same target again. Charts are drawn only once when the data arrive; identical error reports are sent at most once an hour; fewer reads from the browser storage for the queue and the status bar.
  • Fixed Payment: after paying, the bot could show Premium as off for up to an hour, because it used the setup kept in memory from before the payment. Now, after clicking a payment button in the panel, the bot checks Premium on the server again: back on the game tab the page reloads by itself with Premium active and a confirmation message.
  • Fixed First start and reset configuration: opening the Research page the bot did not read Astrophysics, drives and Hyperspace Technology when the «Automatically save researches» option was off, and it is off on new accounts; the First steps item «Open the game's Research page once» stayed open forever. Now, as long as the levels are unknown, the bot reads them anyway on the first visit; after that the option decides
  • Fixed Build queue: with the bot paused, during an expedition or a transport and under attack the queue panel, the planet timers, the Packages button and the queue buttons disappeared, right when you pause to play by hand. Now the queue is always visible and editable; only starting the builds and automatic development wait until the bot can work
  • Fixed Build queue turned off: the planet timers box still showed up if some planet had items left. Now it is hidden while the queue is off
  • Fixed Build queue: after a start the bot checked again at 20 s, 1 minute and 2 and a half minutes; a building that took longer (3-10 minute lifeform buildings on colonies with nanites) finished after the last check and the next item, ready, waited for the normal round up to 12-15 minutes. Now it also checks at 5 and 10 minutes
  • Fixed Charts: on first opening the window stayed empty for the seconds of loading, with no sign of waiting (the waiting box was prepared before the window was on the page). Now «Loading...» is shown until the data arrives; in the English and French legend «Crystall» becomes «Crystal» and «Cristal»
  • Fixed Attacks: the buttons next to the status bar («Find targets», «Optimized attacks») and «Optimized attacks» in the panel started a round that turned automatic and gave way to expeditions. Now they are manual rounds like the one from the panel.
  • Fixed Attacks with «Multi attack» on: the loot of the chosen target could be divided by two (or four) and fewer cargo ships than needed were sent. Now it is divided only for a target already under attack.
  • Fixed Build queue: a build scheduled before the pause could start while the bot was paused, even with the pause set from another tab; reading why an item was stuck on another planet could change the active planet in the game. Now nothing starts while paused and the open planet is always restored.
  • Fixed Fleet defense: after an attack the fleet came home empty and the resources taken to safety stayed on the moon or the parking planet; now they come back with the fleet. Choosing a profile in the Settings no longer turns the defense on: it is turned on only from its own menu.
  • Fixed Settings: the fleetsave switch is both in Transports and in Auto Fleet, and a change made in one of them could be lost on saving; in the lists of the Attacks menu, after removing an item and adding another, «remove» could delete the wrong one.
  • Fixed Start: if the oBot server answered «too many requests» or the universe data did not arrive, the bot stayed still until the page changed. Now it retries by itself; changing language switches the dictionary right away.
  • Fixed Charts: after opening the expedition statistics, the Charts menu item opened the statistics again; if the chart library failed to load, it was not retried until the page was reloaded.
  • Fixed Espionage: the probes sent and the reports already counted piled up forever in the browser storage; now only the last hours are kept. Expeditions with a maximum lower than the slots: no more 10-minute pause at the end of every round.
  • Fixed Attacks: if OGame does not allow the mission (target in vacation, newbie protection) the bot no longer presses Send, and a refused attack keeps that target out for 6 hours instead of retrying it every round. Targets in vacation are no longer chosen and, after an attack has left, the older reports of that coordinate do not count until a new one arrives.
  • Fixed Espionage: with a fixed zone in a galaxy the planet's probes cannot reach, the round spies in the planet's galaxy instead of repeating itself for nothing every 15 minutes; spying again from Messages skips the rows of those galaxies without wasting probes.
  • Fixed Expeditions with an escort («Fleet» profile): if there is not enough deuterium, for 30 minutes they leave without warships instead of stopping altogether.
  • Fixed Servers on OGame 13.0.2: with the bot running, every page refresh showed the notice “Page not found (…page=productionboxlfbuilding)”. It is an old address that OGame 13.0.2 uses to refresh the lifeform buildings box, and the bot's queue kept triggering it: that request is no longer sent and the notice is gone. The box updates on the next page load.
  • Fixed Attacks: after an espionage round with many reports the bot re-read the Messages page every half minute, for tens of minutes, without ever reaching the attack (also with the “Attack now” button), and spied the same target again once for each of its reports. Now reports are re-read at most three times before attacking and each target is spied again only once.
  • Fixed Attacks: after an espionage round, when there were fewer good targets than the attack fleets set, the bot reported “no target” and stopped for 15 minutes without attacking. Now it attacks the good targets it found right away.
  • Fixed Bot panel: when clicking a field, the value selected or suggested by the browser became light on light and could not be read. Now it stays readable.

Premium

Standard and Premium compared

What the bot does without premium and what premium unlocks, feature by feature.

Standard and Premium compared. ✓ included · ✗ not included · a text shows the limit
FeatureStandardPremium
Activity and sound alarmYesYes
Automatic loginYesYes
Build queueup to 3 per planetYes
Interface and chartsNoYes
Automatic expeditionsNoYes
Attacks on inactive playersNoYes
TransportsNoYes
Auto Fleet (fleetsave)Noalpha
Project Orion anomaliesNoYes
Anti-missileNoYes
Telegram alerts and commandsNoYes

On first install you get a few days of premium as a trial. Premium applies to your account in this game; packages and prices are the same for every oBot bot.

How it works

Installation in three steps

Install Tampermonkey

The free extension for Chrome, Firefox, Edge and Opera that runs scripts on web pages. Two clicks, no sign-up.

Add the bot for your game

One click from the game page and Tampermonkey installs it. From then on new versions arrive without you doing anything.

Open the game and switch it on

The oBot button appears in the game. Pick what to hand over, save, close the panel if you like: the bot keeps going as long as the tab stays open.

FAQ

Frequently asked questions

Is oBot free?
Partly. oBot is a free Tampermonkey userscript: without premium you get simulated activity with the attack alarm, automatic login, galaxy keyboard shortcuts, the settings and the build queue up to 3 items per planet. Premium unlocks the unlimited queue, expeditions, attacks, transports, Auto Fleet, anomalies, charts and Telegram; every new account gets a 3-day trial.
I ticked an option but the bot ignores it. Why?
Options only apply after you press Change settings at the bottom of the menu. If you close the panel first, the change is lost. The Quick setup of Attacks and Expedition also fills in the form without saving.
How do I know whether the bot is running?
Hover over the first button of the quick action bar: it says whether the bot is on or paused. With auto-activity on, the tab title shows the countdown to the next refresh.
I set a farming zone and pressed "Find inactive targets". The bot spies, reads the reports, runs one round of attacks and then stops. Why?
That is correct: Find inactive targets runs a single round. For a continuous flow turn on one of the Automatic missions in the Attacks menu: continued or based on fleetsave.
I sent the token but the panel says the account is not connected.
Send the token without quotes and without spaces, wait for the bot reply on Telegram and the "Chat set up successfully" message on the OGame page, then reload the page.

All FAQ